Played a couple of games pinball today

A couple of months ago I shorted a switch to a coil on Medieval Madness killing multiple components. I spent several weeks following the troubleshooting guide (“Check Fuse F106/F101“) and replacing almost every recommended part without fixing the problem. Every time I have thought about playing pinball since then, I’d look over at Medieval Madness and feel too guilty to play another machine.

This week I handed my game boards over to Pat at Endless Pinball for some professional troubleshooting. Now that the guilt has lifted I played a couple of games on Pirates of the Caribbean at home this morning. :)

Medieval Madness: Pinball Repair Log

My wife and I are now the proud owner of one of the grail games of pinball collectors: Medieval Madness. We bought it from a game room store on September 3rd, and it ended up having some issues when we got it home. I have been gaining a lot of confidence repairing this machine as all of the issues have been pinpointed withing a couple of hours. So, I am enjoying my time repairing this machine. On the plus side, the machines warranty includes all the parts I need for 90 days.

ISSUES

  1. Left Flipper Malfunctions:
    • Flipper stays up for about a second after release.
    • In Switch Edge test mode there is a hum/buzz that occurs as the lights on the switch matrix display are finally turning off. (This sound emanates from playfield, not the speakers.)
    • Lane Change: At one point I saw the “R” and “E” alternate back and forth after the left flipper button is released. (I assume all four of the letters to spell “FIRE” do this, but I haven’t watched closely enough to verify.)
  2. End of Ball / Multiball.
  3. Flash Lamp Shorts.
  4. Catapult Kicker Power.
  5. Right Troll Inconsistency.
  6. Castle Gate Inconsistency

Read the latest updates on my progress on CoinOpSpace.com »