Here is a video my dad took from the San Diego Pinball Club event we hosted at the end of last season.
A couple of months ago I shorted a switch to a coil on Medieval Madness killing multiple components. I spent several weeks following the troubleshooting guide (“Check Fuse F106/F101“) and replacing almost every recommended part without fixing the problem. Every time I have thought about playing pinball since then, I’d look over at Medieval Madness and feel too guilty to play another machine.
This week I handed my game boards over to Pat at Endless Pinball for some professional troubleshooting. Now that the guilt has lifted I played a couple of games on Pirates of the Caribbean at home this morning.
My wife and I are now the proud owner of one of the grail games of pinball collectors: Medieval Madness. We bought it from a game room store on September 3rd, and it ended up having some issues when we got it home. I have been gaining a lot of confidence repairing this machine as all of the issues have been pinpointed withing a couple of hours. So, I am enjoying my time repairing this machine. On the plus side, the machines warranty includes all the parts I need for 90 days.
- Left Flipper Malfunctions:
- Flipper stays up for about a second after release.
- In Switch Edge test mode there is a hum/buzz that occurs as the lights on the switch matrix display are finally turning off. (This sound emanates from playfield, not the speakers.)
- Lane Change: At one point I saw the “R” and “E” alternate back and forth after the left flipper button is released. (I assume all four of the letters to spell “FIRE” do this, but I haven’t watched closely enough to verify.)
- End of Ball / Multiball.
- Flash Lamp Shorts.
- Catapult Kicker Power.
- Right Troll Inconsistency.
- Castle Gate Inconsistency
- Battery corrosion — but no leaks.
- All displays are dead.
- Display Power Supply voltage problem.
- All ramps are damaged to some degree. The middle ramp needs repair.